Coordinates in P3D are messed up.
in
Programming Questions
•
5 months ago
Hello, i'm making a program in which several cubes need to be on the screen at the same time in P3D so i created a class and an ArrayList to create the objects. The problem is is that the coordinates that i put in get messed up. Ill post my problem code bellow and describe the problem in more depth.
float xchange;
float ychange;
float zchange = 0;
boolean end = false;
ArrayList cubes = new ArrayList ();
void setup ()
{
size (1000,500,P3D);
cubes.add (new CubeClass (500,250,0,4)); // (Starting x,Starting y, Starting z, time to wait untill showing on screen)
cubes.add (new CubeClass (0,250,0,120));
cubes.add (new CubeClass (0,100,0,120));
}
void draw ()
{
background (123,32,123);
render ();
}
void render() {
for (int i = 0; i < cubes.size(); i++) {
CubeClass cube = (CubeClass) cubes.get(i);
cube.display();
}
}
class CubeClass
{
float x;
float y;
float z;
float timerstart;
float timer;
CubeClass (float xt,float yt,float zt,float timerstartt)
{
timerstart = timerstartt;
x = xt;
y = yt;
z = zt;
}
void display ()
{
timer++;
if (timerstart <= timer)
{
translate (x,y,z);
box (30);
}
}
}
Anyway so when i run this, all the cubes line up on the x axis. Which is a HUGE problem because i gave the first one a different x value than the other two!I'm running the latest version of processing. I'm out of answers so PLEEEEEEEEEAAAAAASSSSSSEEEE HELP.
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