coordinates from inside push/pop matrix
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             Programming Questions 
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              3 years ago    
            
 
           
             I do a series of transformations (transform and rotate) inside of pushMatrix/popMatrix in order to get a control point for my brezier curve via bezierVertex. I do that twice for each control point. But once I popMatrix my point is now relative to original origin.
            
             
            
            
 
            
           
             How can I find where a point is relative to the original origin when inside of transformation matrix?
            
 
            
              
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