constant min FrameRate
in
Contributed Library Questions
•
3 months ago
Hi there,
I run a sketch based on memos fluid Simulation
It runs with the OpenGL renderer in 1.5.1 with 30 FPS perfectly so there is NO performance problem.
The Problem is that after a short time when theres no input , the Sketch slows down to about 4-10 frames. When moving the mouse again i got hard lags for a few seconds until the sketch is back at 30 fps. I tested OSX and Windows. This happens even with an standalone animation inside. Only a constant "real" input holds the sketch at 30fps.
My Question is how to force the sketch to run constantly at 30fps even without any Input. Is there any way to acess the Animation Thread or do anything against this "standby" slowdown?
Hope anyone can help :)
Johannes
I run a sketch based on memos fluid Simulation
It runs with the OpenGL renderer in 1.5.1 with 30 FPS perfectly so there is NO performance problem.
The Problem is that after a short time when theres no input , the Sketch slows down to about 4-10 frames. When moving the mouse again i got hard lags for a few seconds until the sketch is back at 30 fps. I tested OSX and Windows. This happens even with an standalone animation inside. Only a constant "real" input holds the sketch at 30fps.
My Question is how to force the sketch to run constantly at 30fps even without any Input. Is there any way to acess the Animation Thread or do anything against this "standby" slowdown?
Hope anyone can help :)
Johannes
1