collision filtering with PBox2D
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Contributed Library Questions
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11 months ago
for one of my sketches, I have some vehicles which need to be on the same terrain but not collide with each-other. What I need to do is to make my circle class not collide with another circle and any rectangles and likewise with my rectangle class which are the shapes I used to define the collision points of my vehicles. Does anyone know how to do this?
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