Collision Detection help
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             Programming Questions 
              •  
              1 year ago    
            
 
           
             Hello again! Hopefully this will be the last time I'll need help with my project. I am having trouble with my collision detection. I spawned 6 enemy circles (forgive the sloppiness, I didn't want to deal with arrays) and they all have the same code for collision detection. Unfortunately only 1 or 2 of them is working and I can't find out why it won't detect. So any help would be awesome. Thanks!
            
             
            
            
              
           
 
            
           - float x;
 - float y;
 - float myX= 50;
 - float myY=35;
 - float easing =.1;
 - float r=random(100);
 - float speed = 15;
 - float rX;
 - float rY;
 - float r2X;
 - float r2Y;
 - float r3X;
 - float r3Y;
 - float r4X;
 - float r4Y;
 - float r5X;
 - float r5Y;
 - float r6X;
 - float r6Y;
 - void setup () {
 - frameRate(60);
 - noCursor();
 - size (600, 600);
 - smooth();
 - ellipseMode(CENTER);
 - }
 - void draw() {
 - rX +=random(-25, 25);
 - rY += random(-25, 25);
 - rX= constrain(rX, 0, width);
 - rY = constrain(rY, 0, height);
 - background(51);
 - myX=mouseX;
 - float dx=myX -x;
 - if (abs(dx) > 1) {
 - x+=dx * easing;
 - }
 - myY=mouseY;
 - float dy=myY -y;
 - if (abs(dy) > 1) {
 - y += dy * easing;
 - }
 - fill(65, 255, 41);
 - ellipse(x, y, 33, 33);
 - float badThingX= rX;
 - float badThingY= rY;
 - fill(255, 0, 0);
 - ellipse(rX, rY, 33, 33);
 - ellipse(r2X, r2Y, 33, 33);
 - ellipse(r3X, r3Y, 33, 33);
 - ellipse(r4X, r4Y, 33, 33);
 - ellipse(r5X, r5Y, 33, 33);
 - ellipse (r6X, r6Y, 33, 33);
 - float distanceToEachOther= sqrt(sq(myX-rX)+sq(myY-rY));
 - if (distanceToEachOther <=33) {
 - println("FAIL");
 - }
 - else {
 - println("WIN");
 - }
 - float distanceToEachOther2= sqrt(sq(myX-r2X)+sq(myY-r2Y));
 - if (distanceToEachOther2 <=33) {
 - println("FAIL");
 - }
 - else {
 - println("WIN");
 - }
 - float distanceToEachOther3= sqrt(sq(myX-r3X)+sq(myY-r3Y));
 - if (distanceToEachOther3 <=33) {
 - println("FAIL");
 - }
 - else {
 - println("WIN");
 - }
 - float distanceToEachOther4= sqrt(sq(myX-r4X)+sq(myY-r4Y));
 - if (distanceToEachOther4 <=33) {
 - println("FAIL");
 - }
 - else {
 - println("WIN");
 - }
 - float distanceToEachOther5= sqrt(sq(myX-r5X)+sq(myY-r5Y));
 - if (distanceToEachOther5 <=33) {
 - println("FAIL");
 - }
 - else {
 - println("WIN");
 - }
 - float distanceToEachOther6= sqrt(sq(myX-r6X)+sq(myY-r6Y));
 - if (distanceToEachOther6 <=33) {
 - println("FAIL");
 - }
 - else {
 - println("WIN");
 - }
 - r2X +=random(-25, 25);
 - r2Y += random(-25, 25);
 - r2X= constrain(r2X, 0, width);
 - r2Y = constrain(r2Y, 0, height);
 - r3X +=random(-25, 25);
 - r3Y += random(-25, 25);
 - r3X= constrain(r3X, 0, width);
 - r3Y = constrain(r3Y, 0, height);
 - r4X +=random(-25, 25);
 - r4Y += random(-25, 25);
 - r4X= constrain(r4X, 0, width);
 - r4Y = constrain(r4Y, 0, height);
 - r5X +=random(-25, 25);
 - r5Y += random(-25, 25);
 - r5X= constrain(r5X, 0, width);
 - r5Y = constrain(r5Y, 0, height);
 - r6X +=random(-25, 25);
 - r6Y += random(-25, 25);
 - r6X= constrain(r6X, 0, width);
 - r6Y = constrain(r6Y, 0, height);
 - }
 
 
              
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