Changing which video is playing on button press
in
Core Library Questions
•
7 months ago
Hello,
I currently have a sketch here, that runs a video in a circle that follows the mouse. I would like to get it so that the video changes when a button is pressed.
I have it that the video changes while one is holding the button, but i want one press to equal a sort of "play" button, i will have multiple buttons all wired to a different video.
This code also seems to run really slow, any ideas on how to improve that aspect are welcome as well.
thanks
I currently have a sketch here, that runs a video in a circle that follows the mouse. I would like to get it so that the video changes when a button is pressed.
I have it that the video changes while one is holding the button, but i want one press to equal a sort of "play" button, i will have multiple buttons all wired to a different video.
This code also seems to run really slow, any ideas on how to improve that aspect are welcome as well.
thanks
- import processing.video.*;
import processing.serial.*;
Serial myPort; // Create object from Serial class
int val; // Data received from the serial port
Movie movie1, movie2, middlemovie;
void setup() {
size(displayWidth, displayHeight);
background(0);
frameRate(30);
// Load and play the video in a loop
movie2 = new Movie(this, "looping_static_1.mov.1");
movie2.loop();
String portName = Serial.list()[0];
myPort = new Serial(this, portName, 9600);
}
void movieEvent(Movie m) {
m.read();
}
void draw(){
if ( myPort.available() > 0) { // If data is available,
val = myPort.read(); // read it and store it in val
}
if (val == 0) { // If the serial value is 0,
movie1 = new Movie(this, "transit.mov");
movie1.loop();
}
else {
movie1 = new Movie(this, "looping_static_1.mov.1");
movie1.loop();
}
float solidRadius = 160.0; // radius of solid circle.
float radius = 200.0; // radius of the fading circle.
movie1.read();
movie2.read();
// movie1.loadPixels();
image(movie2, 0,0);
loadPixels();
for (int x = mouseX-int(radius); x <= mouseX+int(radius); x++ ) {
for (int y = mouseY-int(radius); y <= mouseY+int(radius); y++ ) {
if( y < 0 || y >= height || x < 0 || x >= width ){
continue;
}
int loc = x + y*width;
// if this next line gives you issues, use the commented out one below it instead.
color val = movie1.get(x,y);
// color val = movie1.pixels[loc];
// And also uncomment the line "movie1.loadPixels();", above.
float distance = dist(x,y,mouseX,mouseY);
float transparency = map(radius-(distance-solidRadius), solidRadius, radius, 0.0, 255.0);
color c = color(red(val), green(val), blue(val), transparency );
pixels[loc] = distance<radius?blendColor(pixels[loc],c,BLEND):pixels[loc];
pixels[loc] = distance<solidRadius?val:pixels[loc];
}
}
updatePixels();
}
1