Changing snake color.
in
Core Library Questions
•
2 years ago
Hi there,
I've been looking through this code below, and been trying to change the colour of the snake, and if it can randomly turn into a different colour as the program runs, but i am not sure how to go around it.
Any help would be much appreciated.
- Ste// Learning Processing
// Daniel Shiffman // http://www.learningprocessing.com // Exercise 16-5: Take any Processing sketch you previously created that involves mouse interaction and // replace the mouse with color tracking. Create an environment for the camera that is simple and high contrast. // For example, point the camera at a black tabletop with a small white object. // Control your sketch with the object's location. import processing.video.*; // Variable for capture device Capture video; // A variable for the color we are searching for. color trackColor; // A Snake variable Snake snake; void setup() { size(320,240); video = new Capture(this,width,height,15); // Start off tracking for red trackColor = color(255,0,0); smooth(); // Initialize the snake snake = new Snake(50); } void draw() { // Capture and display the video if (video.available()) { video.read(); } video.loadPixels(); image(video,0,0); // Before we begin searching, the "world record" for closest color is set to a high number that is easy for the first pixel to beat. float worldRecord = 500; // XY coordinate of closest color int closestX = 0; int closestY = 0; // Begin loop to walk through every pixel for (int x = 0; x < video.width; x ++ ) { for (int y = 0; y < video.height; y ++ ) { int loc = x + y*video.width; // What is current color color currentColor = video.pixels[loc]; float r1 = red(currentColor); float g1 = green(currentColor); float b1 = blue(currentColor); float r2 = red(trackColor); float g2 = green(trackColor); float b2 = blue(trackColor); // Using euclidean distance to compare colors float d = dist(r1,g1,b1,r2,g2,b2); // We are using the dist( ) function to compare the current color with the color we are tracking. // If current color is more similar to tracked color than // closest color, save current location and current difference if (d < worldRecord) { worldRecord = d; closestX = x; closestY = y; } } } // We only consider the color found if its color distance is less than 10. // This threshold of 10 is arbitrary and you can adjust this number depending on how accurate you require the tracking to be. if (worldRecord < 10) { // Update the snake's location snake.update(closestX,closestY); } snake.display(); } void mousePressed() { // Save color where the mouse is clicked in trackColor variable saveFrame("blah.tif"); int loc = mouseX + mouseY*video.width; trackColor = video.pixels[loc]; }
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