can't get camera animated
              in 
             Contributed Library Questions 
              •  
              1 year ago    
            
 
           
             Hello all,
            
             
            
            
             
            
            
             
            
            
             
            
            
             
            
             
            
            
             
            
            
             
            
            
 
            
           
             I am fairly new to processing, and in the past few days I've got stuck in a sketch because I cannot seem to get the camera to move.
            
            
             I am trying to animate it so that the camera would rotate around the triangles, as they are being drawn.
            
            
             Below is my code:
            
            - import processing.opengl.*;
 - import toxi.geom.*;
 - void setup()
 - {
 - size(1440,900,OPENGL);
 - background(200);
 - }
 - int y= height/2;
 - int z= 200;
 - int x= width/2;
 - void draw()
 - {
 - float xpos = width/2;
 - float ypos = height/2;
 - float zpos = -100;
 - camera(x, y, z, width/2, height/2, 0, 0, -1, 0);
 - x++;
 - z--;
 - if(frameCount%10==0)
 - {
 - stroke(200, 100, 40, 25);
 - fill(random(20,150), random(20,50), random(0,20), 100);
 - beginShape(TRIANGLES);
 - vertex(xpos, height/2, 0);
 - vertex(xpos+random(-500,500),height/4+random(-200,height-200),zpos+random(-50,150));
 - vertex(xpos+random(-500,500),height/4+random(-200,height-200),zpos+random(-50,150));
 - endShape();
 - fill(200,200,200,100);
 - point(xpos+random(-400,400), height/4+random(-200,height-200),zpos+random(-50,150));
 - }
 - }
 
             Thank you for your help!
            
 
            
              
              1  
            
 
            