Can I have your thoughts on this? Broadcasting data through OSC/UDP
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Contributed Library Questions
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2 years ago
Hi all,
We've been experimenting with OscP5 to broadcast data (14 parameters only) across a network where x slave computers are listening in and using these parameters to render the same scene from several perspectives. Which kinda works.
The thing is that these values don't come across smooth, consistently. Sometimes the animation as broadcasted from the master computer is rendered smoothly by the slaves, but most of the time, they jerk a little. It seems frames are dropped in the broadcasting, as if both framerates don't align properly. Which they indeed probably don't, but I didn't expect this kind of lagging with both broadcaster and slave running at 40+ frames.
Any ideas? Or perhaps a better way to sync multiple slave computers?
Cheers,
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