[BUG] OpenGL modes (P2D,P3D...) doesn't work when rotating device.
in
Android Processing
•
3 months ago
I'm making an small Android APK to test some concepts and geometry processing capabilities in Android devices with Processing made apps.
If I want to use an OPENGL mode like P2D or P3D, the screen goes black when the device is rotated.
I've tried deleting size() function in setup and using sketchRenderer() instead.
Anyone had this problem before? Anyone knows how to fix it without using default Android rendering modes?
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