Hi guys, I have a general strategy question...
I’m trying to find away to animate a 3D model using physical inputs, and I’d like to use Processing if possible.
I’d like to be able to flip the canisters up and down based on user input (potentiometer or other analog input), as well as maybe rotate the whole group slowly over time.
I think I know how to program the animation, (both parametrically, and based on user input) but I’d like to know which library/libraries I should look at to import and control multiple 3D objects. I’d like to set an anchor point, copy the object a number of times, and then control the rotation(x/y/z) of each instance.
So far I’ve looked at the object import and object loader libraries... Is this the best way to go, or are there any other ways to do this? I’ve also considered using processing to interface with blender through Python, but this seems pretty complex.
Any suggestions would be appreciated... thanks for your time!
Stephan
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