My brain has gone into meltdown trying to work out how to do this seemingly simple code.
float angle;
void mouseDragged(){
angle - atan2(mouseY-height/2,mouseX-width/2)
}
void draw(){
background(150);
translate(width/2,height/2);
rotate(angle);
rectMode(CENTER);
rect(0,0,25,25);
}
help would be brilliant :L
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