I'm creating this project that is a classical top down RPG and I would like to create a dungeon with a locked Z perspective but the camera should follow the x and y axis. My walls and some objects wold be polygonal and textured with oldschool textures.
The thing is, is there no other way to apply textures besides the beginShpae(), endShape() and vertex() method?
I'm I not allowed to import some 3D object (blender made maybe) and throw a texture on it?
Thanx ins advace :)
The thing is, is there no other way to apply textures besides the beginShpae(), endShape() and vertex() method?
I'm I not allowed to import some 3D object (blender made maybe) and throw a texture on it?
Thanx ins advace :)
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