Any way around strokeWeight() bug in P2D??
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Programming Questions
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3 years ago
I'm building a project that will utilize varying size rects updating quickly based on camera input. Each rect has a 1-pixel stroke. Looks great in JAVA2D, but is very slow. Speed is much better in P2D, but I'm running into
issue 123 which is a documented bug about the problem. It's been on the books for a while (it even looks like it was fixed and possibly reintroduced at some point).
Anyone have a way around this other than using JAVA2D?? I'm afraid this is stopping me in my tracks on a planned project.
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