Anti aliasing problems.
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Core Library Questions
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1 years ago
I'm trying to anti alias my drawing with little luck. Here's how I think I should be doing it:
import processing.opengl.*;
size( 500,500, OPENGL );
hint(ENABLE_OPENGL_4X_SMOOTH);
jaggy as all get go. I've tried adding a smooth() call, still the same.
I'm using OS X Lion on a Macbook Pro (2011 model).
And at this point I'm stumped. Would anyone have any thoughts?
thanks.
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