Animation - Help! _ Beginner
              in 
             Programming Questions 
              •  
              1 year ago    
            
 
           
             I am trying to make a butterfly flying.
            
             
            
            
             
            
            
             
            
            
             
            
            
              
           
 
            
           
             I would like it to move the wings and then just to move a little bit in the air.
            
            
             I don't know what I am doing wrong, but this is the code: my butterfly just moves like going crazy! That's no good. I would like to keep the frameRate at 60, I don't want to touch that.
            
            
             I hope someone can help!
            
            
             Thanks
            
            - PImage bird1;
 - PImage bird2;
 - PImage bird3;
 - PImage bird4;
 - float randLocX = random(10, 100);
 - float randLocY = random(10, 100);
 - float myX = random(10, 100);
 - float myY = random(10, 100);
 - float animationSpeed=20;
 - float animationSpeed2=20;
 - void setup() {
 - size(400, 400);
 - background(255);
 - bird1 = loadImage("bird1.png");
 - bird2 = loadImage("bird2.png");
 - bird3 = loadImage("bird3.png");
 - bird4 = loadImage("bird4.png");
 - }
 - void draw() {
 - background(255);
 - drawABird();
 - }
 - void drawABird() {
 - drawAFly(randLocX, randLocY);
 - }
 - void drawABirdA(float myX, float myY) {
 - if (int(frameCount/animationSpeed)%6==0) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==1) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==2) {
 - image(bird3, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==3) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==4) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==5) {
 - image(bird4, myX, myY);
 - }
 - }
 - void drawABirdB(float myX, float myY) {
 - if (int(frameCount/animationSpeed)%6==0) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==1) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==2) {
 - image(bird3, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==3) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==4) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==5) {
 - image(bird4, myX, myY);
 - }
 - }
 - void drawABirdC(float myX, float myY) {
 - if (int(frameCount/animationSpeed)%6==0) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==1) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==2) {
 - image(bird3, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==3) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==4) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==5) {
 - image(bird4, myX, myY);
 - }
 - }
 - void drawABirdD(float myX, float myY) {
 - if (int(frameCount/animationSpeed)%6==0) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==1) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==2) {
 - image(bird3, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==3) {
 - image(bird2, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==4) {
 - image(bird1, myX, myY);
 - }
 - if (int(frameCount/animationSpeed)%6==5) {
 - image(bird4, myX, myY);
 - }
 - }
 - void drawAFly(float myX, float myY) {
 - myX = random(100, 200);
 - myY = random(200, 250);
 - if (int(frameCount/animationSpeed2)%10==0) {
 - drawABirdA(myX, myY);
 - }
 - if (int(frameCount/animationSpeed2)%10==1) {
 - drawABirdB(myX, myY);
 - }
 - if (int(frameCount/animationSpeed2)%10==2) {
 - drawABirdC(myX, myY);
 - }
 - if (int(frameCount/animationSpeed2)%10==3) {
 - drawABirdD(myX, myY);
 - }
 - if (int(frameCount/animationSpeed2)%10==4) {
 - drawABirdA(myX, myY);
 - }
 - if (int(frameCount/animationSpeed2)%10==5) {
 - drawABirdB(myX, myY);
 - }
 - if (int(frameCount/animationSpeed2)%10==6) {
 - drawABirdC(myX, myY);
 - }
 - if (int(frameCount/animationSpeed2)%10==7) {
 - drawABirdD(myX, myY);
 - }
 - }
 
 
              
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