Animated typography - slow performance
in
Programming Questions
•
3 years ago
Hi forum
I have a particle system in which particles are letters (from .vlw files) that fall down from the top of the screen and bounce at all bounders. It looks it's quite a RAM memory effort to bring each randerized type to the stage 30 times per second. When I call more than 5 or 7 letters, or I set their size bigger than 50, everything is clearly slower. And when I try to put a couple of paragraphs as fix text as background, or import it as .svg file, things really don't work at all.
I know I can increase max. memory available in Preferences, but it doesn't change much.
On the other hand, 27 letters displayed and moving at the same time seem to have no problem with Traer's Physics library. Why?
Could you tell me if this is normal, or maybe I'm missing a big detail about animated typography?.
Thanks in advance.
Marcelo.
(MacBook Pro, intel, OSX 10.4.11)
I have a particle system in which particles are letters (from .vlw files) that fall down from the top of the screen and bounce at all bounders. It looks it's quite a RAM memory effort to bring each randerized type to the stage 30 times per second. When I call more than 5 or 7 letters, or I set their size bigger than 50, everything is clearly slower. And when I try to put a couple of paragraphs as fix text as background, or import it as .svg file, things really don't work at all.
I know I can increase max. memory available in Preferences, but it doesn't change much.
On the other hand, 27 letters displayed and moving at the same time seem to have no problem with Traer's Physics library. Why?
Could you tell me if this is normal, or maybe I'm missing a big detail about animated typography?.
Thanks in advance.
Marcelo.
(MacBook Pro, intel, OSX 10.4.11)
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