Animated Pathfinder
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1 years ago
This is a sketch I wrote to see if using Processing as a tool for developing a real walking robot was possible. I still need to make more accurate gravity at some point (the lowest vertex is always just moved to ground level at the moment, there is no mass involved).
Has anyone ever tried doing accurate dynamic character locomotion in Processing? (Character movement that is not based on key frames but instead on AI decisions). This one at the moment at least avoids randomly placed obstacles but his animation movements are not matching this path completely correctly.
On a side note, this character was made with matrices and beginShape() / endShape(CLOSE). It was madness to make him but his geometry doesn't break when he moves and he can be given euler angles to move his limbs by some amount of degrees.
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