Android 4.0, Ice Cream Sandwich.
—
Derek J. Kinsman, creative technologist.
@ghostpressbed
FATAL EXCEPTION: GLThread 162
java.lang.OutOfMemoryError
at processing.core.PTexture.allocate(PTexture.java:867)
at processing.core.PTexture.init(PTexture.java:173)
at processing.core.PTexture.<init>(PTexture.java:106)
at processing.core.PGraphicsAndroid3D.addTexture(Unknown Source)
at processing.core.PGraphicsAndroid3D.getTexture(Unknown Source)
at processing.core.PGraphicsAndroid3D.renderTriangles(Unknown Source)
at processing.core.PGraphicsAndroid3D.endShape(Unknown Source)
at processing.core.PGraphics.endShape(PGraphics.java:1169)
at processing.core.PGraphics.imageImpl(PGraphics.java:2406)
at processing.core.PGraphics.image(PGraphics.java:2295)
at processing.core.PApplet.image(Unknown Source)
at changethispackage.beforesubmitting.tothemarket.marblegame_ver4.MarbleGame_ver4.playMode(MarbleGame_ver4.java:292)
at changethispackage.beforesubmitting.tothemarket.marblegame_ver4.MarbleGame_ver4.setMode(MarbleGame_ver4.java:95)
at changethispackage.beforesubmitting.tothemarket.marblegame_ver4.MarbleGame_ver4.draw(MarbleGame_ver4.java:66)
at processing.core.PApplet.handleDraw(Unknown Source)
at processing.core.PGraphicsAndroid3D$A3DRenderer.onDrawFrame(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)