AI for 2D games and simulations library - just released
in
Library and Tool Development
•
1 month ago
I am pleased to announce the first release of a new library that supports the creation of 2D games and simulations requiring state driven autonomous agents.
The library is too big to describe all the features here but all these sketches show the library in action and better still are included in the download.
Simple Soccer
City Patrol (requires G4P library for controls)
Marketplace Patrol
Flocking (requires G4P library for controls)
Path finding
To help people get the best from this library there are extensive guides to the AI techniques and library features, together with a series of programming guides demonstrating how to code with it.
There are links to all of these guides and the library download from the library home page on my website.
Its been a long time in its development, but then there are over 12000 lines of source code and I got distracted several times along the way. Despite that I have enjoyed creating it and I hope you enjoy playing with it.
The library is too big to describe all the features here but all these sketches show the library in action and better still are included in the download.
Simple Soccer
City Patrol (requires G4P library for controls)
Marketplace Patrol
Flocking (requires G4P library for controls)
Path finding
To help people get the best from this library there are extensive guides to the AI techniques and library features, together with a series of programming guides demonstrating how to code with it.
There are links to all of these guides and the library download from the library home page on my website.
Its been a long time in its development, but then there are over 12000 lines of source code and I got distracted several times along the way. Despite that I have enjoyed creating it and I hope you enjoy playing with it.