A image pixellator library for processing, with ContextFreeArt cfdg output
in
Library and Tool Development
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1 year ago
I have created a simple image processing library that can produce pixellated images (from either jpg or png files) via processing and the CF3 application.
There are some very inventive people over at contextfreeart and my idea was based on an original idea by guigui. But you should take a look at what kipling came up with using my data.cfdg file produced from a black and white image of Che Guevara. I've published the library at github.
Suggested method of working is to use the example sketch (which acts like an application), this creates pixellation using CIRCLES (cfdg is run from processing), you can adjust the size of the pixels whilst the app is running (key in 1 .. 9 key followed 'r') and the cfdg is re-run. When you've got something you like then you can go in for bit of offline editing of the design.cfdg (the small file).
There are some very inventive people over at contextfreeart and my idea was based on an original idea by guigui. But you should take a look at what kipling came up with using my data.cfdg file produced from a black and white image of Che Guevara. I've published the library at github.
Suggested method of working is to use the example sketch (which acts like an application), this creates pixellation using CIRCLES (cfdg is run from processing), you can adjust the size of the pixels whilst the app is running (key in 1 .. 9 key followed 'r') and the cfdg is re-run. When you've got something you like then you can go in for bit of offline editing of the design.cfdg (the small file).