Hi all,
a little 3D geometry problem....
At the start of the world I'm painting on a plane that is perpendicular to z-axis (i.e. parallel to x-y plane). As the sketch starts, the z-axis moves in 3D space and I keep its direction in a normalized PVector.
Which is the rotation I must apply to keep my painting plane perpendicular to current z-axis direction?
Thanks in advance
Marco
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