I am looking for a dependable workflow that will allow interactive, 3D models deployed on the web (i.e.: low-poly, low-res). The question is how to target and programmatically animate parts of the whole (like the individual fingers on a hand)--not just rot, scale,move the model but rather the parts. This was quite dependable via Collada exported to Papervision + Flash, very much more difficult to achieve with Away 3D and Flash. Can't really achieve this with Processing and .OBJ import and in Processing there is no real Collada support (a library that only parses the models exported from Sketchup/can't use this) .Not for commercial work, btw. Please offer suggestions (though I don't have access to Maya or fancy modeling software; Blender is what 've been using). I would like to use Processing if I can achieve these ends.
I appreciate any thoughts on this, and THANKS.
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