hello there people,
I am developing a project where I want to have a 3d model, that I want to orbit (with a peasy cam probably) and also a part on the canvas that I will have some buttons. The problem that, when using PeasyCam or the camera() function, the buttons, or any 2d shapes cannot be set to something as screen mode that text has, and they float around like planes.
Is there a way, that with some pushMatrices or something else, that I can do that? exclude some stuff from peasy cam?
or in some way maintain part of the screen in 2d mode?
or toggle between the default camera and the peasy cam?
or even to put the GUI in a second canvas?
thanks in advance
I am developing a project where I want to have a 3d model, that I want to orbit (with a peasy cam probably) and also a part on the canvas that I will have some buttons. The problem that, when using PeasyCam or the camera() function, the buttons, or any 2d shapes cannot be set to something as screen mode that text has, and they float around like planes.
Is there a way, that with some pushMatrices or something else, that I can do that? exclude some stuff from peasy cam?
or in some way maintain part of the screen in 2d mode?
or toggle between the default camera and the peasy cam?
or even to put the GUI in a second canvas?
thanks in advance
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