3D Camera Perspective and Geometry Question
in
Programming Questions
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2 months ago
Hi, if you take a look at the following screen shot: you will note that the spheres rendered at the center of the image are round while the spheres rendered at the edges are distorted.
My question is this: is there a way to get all the spheres to appear perfectly round? The only method that I know of is to change the camera's Z location (moving away from the objects). However this results in the spheres being rendered at a much smaller size and reducing the usable screen area to a fraction of the actual screen size.
I'd like to keep the size but lose the distortion. Any tips as to tricks would be greatly appreciated.
Best Regards, Jim
My question is this: is there a way to get all the spheres to appear perfectly round? The only method that I know of is to change the camera's Z location (moving away from the objects). However this results in the spheres being rendered at a much smaller size and reducing the usable screen area to a fraction of the actual screen size.
I'd like to keep the size but lose the distortion. Any tips as to tricks would be greatly appreciated.
Best Regards, Jim
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