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IndexDiscussionExhibition › Fire in processing
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Fire in processing (Read 3885 times)
Re: Fire in processing
Reply #15 - Dec 17th, 2009, 7:45pm
 
Thanks so much about that opengl tip, i was having trouble with fps in my game so i fixed it. And yeah i downed the number of flames it makes per click so its even smoother now.

So i guess ill get to work on that lightning generator =)

Thanks for all the help guys the lightning thing should be up either tonight or tomorrow.
Re: Fire in processing
Reply #16 - Dec 18th, 2009, 3:56am
 
Giles wrote on Dec 17th, 2009, 3:47pm:
the OpenGL may be faster...but you also reduced the number of particles being generated every frame by a factor of 10 (from 20 to 2).


I reduced it because the machine that was running it has a snail called gma950.  Wink
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