We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexDiscussionExhibition › voronoi+processing+p5sunflow
Pages: 1 2 3 
voronoi+processing+p5sunflow (Read 9876 times)
Re: voronoi+processing+p5sunflow
Reply #30 - Nov 21st, 2009, 11:48am
 
Nice renders.
Re: voronoi+processing+p5sunflow
Reply #31 - Nov 26th, 2009, 9:37am
 
The original sketch is SUPER FAST!! It can be found here
http://old.arch.ethz.ch/patrick/LOCAL/teach/p5/samples/s4_nematode/index.html

Here is a youtube video of my use of p5sunflow with the brightness mapped to the z depth

http://www.youtube.com/watch?v=45weisUi3g0



Re: voronoi+processing+p5sunflow
Reply #32 - Nov 28th, 2009, 9:16am
 
how do you map the brightness to z depth in p5 sunflow??
Re: voronoi+processing+p5sunflow
Reply #33 - Nov 28th, 2009, 2:58pm
 
its not only for p5sunflow, it works the same way it works in processing.
you can use get() and then brightness() to get the brightness value. its a value between 0 and 255 that can be used to translate the object
Re: voronoi+processing+p5sunflow
Reply #34 - Nov 28th, 2009, 3:07pm
 
Now I get it, I thought it was an actual z-depth channel... but he is using an image to drive a 3d scene.
Re: voronoi+processing+p5sunflow
Reply #35 - Dec 17th, 2009, 4:46am
 
Re: voronoi+processing+p5sunflow
Reply #36 - Dec 18th, 2009, 11:32am
 
Pages: 1 2 3