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IndexProgramming Questions & HelpOther Libraries › Graph layout for a large number of objects
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Graph layout for a large number of objects (Read 15612 times)
Re: Graph layout for a large number of objects
Reply #15 - Sep 23rd, 2009, 8:52am
 
I've posted a request to another thread asking for a Hyperbolic Layout library for processing, which should be easy for someone to do based on the open source java Walrus code.

http://processing.org/discourse/yabb2/num_1253720677.html#0

It could layout large graphs fairly easily - so I hope someone takes it up.
Re: Graph layout for a large number of objects
Reply #16 - Oct 16th, 2009, 12:27pm
 
I can layout 50 000 nodes and still manipulate them in realtime with toxi's VerletSpring. But if I add VerletMinDistanceSpring for every nodes (which is not an optimal solution), it's taking a while to load 1000 nodes. It's better to partition the tree and just add repulsion to nodes that are near each other.

I prefer to compute these forces on the GPU, like they do here:
http://portal.acm.org/citation.cfm?id=1313162
Re: Graph layout for a large number of objects
Reply #17 - Oct 16th, 2009, 12:44pm
 
lo-fi, I'd love to see some code on this and test it out!
Re: Graph layout for a large number of objects
Reply #18 - Dec 16th, 2009, 11:09pm
 
If someone else wants it, just send me a message. Yves Chiricota has accepted to put is GPU force-directed code on a GPL license.
Re: Graph layout for a large number of objects
Reply #19 - Jan 27th, 2010, 1:53pm
 
[quote author=435055585E5052455847584548310
I prefer to compute these forces on the GPU, like they do here:
[/quote]

This paper is available from Yaniv Frishman's own site here..

technion . ac . il / ~frishman
Re: Graph layout for a large number of objects
Reply #20 - Mar 17th, 2010, 1:56am
 
@lo-fi

i wanted to write you in pm but i cant unless i have one post, so how can i get that Chiricota's code?
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