Hey guys! Thank you very much for you helping stupid sound artist to get his head into something he understand less and less
))
My reasons are simple- it just looks much more "natural" and straightforward when you can manipulate with objects like in real world(i think this is some of the main points of OO programming), where to rotate object you...rotating it, not it's matrix or something:)))
This is answer from Fry:
no, your code is incorrect. bot.rotate() will affect the rotation matrix of
the shape itself, while shapeMode() is acting on the graphics context (not
the shape). your code should be:
float r;
void draw() {
background(200);
shapeMode(CENTER);
rotate(r);
shape(bot, width/2, height/2);
r += radians(1);
}
confusing...looks like all those creative coding tools still not so high-level as i was hoping...
I just need something to create good-looking graphical interfaces for my sound software pieces and generate visuals for my music may be...and don't really want to use flash(unless somebody will give me a free license
)