We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexProcessing DevelopmentLibraries,  Tool Development › cross-platform video library
Pages: 1 ... 4 5 6 
cross-platform video library (Read 38683 times)
Re: cross-platform video library
Reply #75 - May 12th, 2010, 2:51am
 
0.5.1

I'll try to update my kernel. I'm currently using 2.6.30, maybe there are still some bugs left in the PS3 driver that have been fixed in later versions.
Re: cross-platform video library
Reply #76 - May 12th, 2010, 5:57am
 
Ok.

btw, I uploaded a new version of gsvideo which includes the GSMovieMaker.queuedFrames() method:

http://sourceforge.net/projects/gsvideo/files/gsvideo/0.6/gsvideo-0.6-pre5.zip/d...
Re: cross-platform video library
Reply #77 - May 13th, 2010, 5:28pm
 
Alright, I did a clean install of the newest EB4 distro, which uses up to date versions of everything, afaik.

0.5.1 works fine, I no longer get the warning message either. I do however see some strange flickering in the image, although that's probably a bug in the PS3Eye driver.

0.6 gives me a new warning:
Quote:
(gst-plugin-scanner:7222): GStreamer-WARNIN ** Failed to load plugin '/usr/lib/gstreamer-0.10/libgstflite.so': /usr/lib/libflite_cmu_us_kal.so.1: undefined symbol: usenglish_init

.. followed by the same SIGSEV crash I had before.

Also, when I try to use GSPipeline with 0.6 it doesn't do anything at all (it doesn't crash, it doesn't give any errors).
Re: cross-platform video library
Reply #78 - May 16th, 2010, 1:20am
 
I just remembered having a built-in webcam as well. So I tested the newest libraries with that webcam, and everything worked fine.

So I guess the problem really is a bug in the PS3 Eye support.

EDIT: OTOH, VLC captures flawlessly with PS3Eye using V4L2.
Pages: 1 ... 4 5 6