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I'm working on a project at the moment that I want to eventually bounce to video.
The project is due to get a lot more complex quite quickly, with the following types of processes:-
- a particle system
- some general drawing / rendering to screen
- and some other stuff not thought of yet :)
I have read the warnings about the direct manipulation of the OPENGL object in Processing, and also the suggestion of using an external IDE, and using JOGL directly.
Does anybody have any comments on the above? (I have not used this lib yet, and consider myself to be an intermediate user of Processing).
I'm also planning to do some ray tracing once I have the audio synced, and can then re-run while rendering out.
Any comments welcome. .