I am using processing 2.0 alpha 6 with movie playback in P3D mode, allowing the user to rotate the video image and watch it from an angle. I would like to disable the "fog" when the video is at the angle towards the camera. Is there anyway to do this so that the video remains visible at all times while keeping support for the video alpha channel? I am using the included station.mov from the video example projects.
I think this has to do with the opengl textures that the 2.0 video is using. I tried using gsvideo 1.0 in alpha 6 in standard movie playback without opengl texture acceleration so video images are displayed without the fog but video alpha channels don't work.