i wasn't able to apply some light to a opengl sketch for android? The sketch works well in processing but no go for android - is there something different to be done when applying light() to an android sketch ?
I know this is vague but I am wondering what is people experience on hardware and processing.
What is the most important part of the computer to run processing as fast as possible.
Is a gpu more important that the cpu and memory?
Since it sits on Java, is java using the most of the latest video card or a lot of memory is what would help the most?
What I have seen taking the most juice from processing is 3d transformation of many object - and adding interactive component on top of that.
Anyone has information also about core duo and quad core - is there something to be aware of, or if it is just a waste money to go to quad core.
Anyway if there is any ressource also to read and learn about what is the most needed for processing (and java, and open gl) hardware - it would be great !
I also have the hidden agenda that I want to create the smallest footprint machine (not a laptop) with the most power behind it - and have no idea where to start (but I know I want to build a linux machine (puredyne rules))