I'm trying to create a project that will work on both Android and PC. However, some bits of code only compile in Android or PC mode, not both. Is there a way to wrap the code in an ifdef or exclude it somehow depending on if the target is standard of android?
Just curious why sdk version 7 seems to be the highest supported by Processing for Android. If I drop version 11 into the version 7 folder things still seem to work, so is v11 actually supported?
The reason I ask is because I'm hitting texture memory limits when testing with the xoom and wanted to use the android:largeHeap="true" to get 256mb of memory instead of the default 48mb on the device. But this is only supported in v11 of the sdk.