After updating to the latest processing alpha (2.0a6) and the most recent Android SDK (Rev. 20) I find that any sketch I export with the P3D renderer immediately crashes both on my device and in the emulator. I've read the latest wiki, revisions.txt, searched the forums and Google and haven't found any other reference to this issue so I'm not sure if I'm alone. The only error message I receive in the processing console is:
No library found for processing.opengl
The code still compiles and launches on the device but crashes immediately. I can still run sketches using the 2D renderer without any issues.
Thank you, what is the appropriate way to use 3D mode in an Android sketch then? When I look at the Android examples they appear to still be using P3D, I've also tried OPENGL, A3D, etc and still encounter the same problem.
I had thought that one of the biggest new things was Andres Colubri's GLGraphics library (for Android) being ported back to the standard version of Processing...
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