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Although you can get away without using them having a class to represent a 3x3 pattern is the best way to do this as it will simplify the creation and using of multiple tiles.i am pretty green with using objects but i guess i will need to use them
For a 3x3 grid there are actually 512 different patterns. The sketch below creates an array of 512 tiles each with a different pattern and will display each one in turn. The frame rate is set to 3 so it will take approximately 3.5 minutes to show them all.fo me it is important that all 49 variations is used
The advantage of using a class to represent a tile is that the class can be extended to add things such as sound, color control etc. whithout crashing existing code that uses the class. For instance adding sound should not affect any code that draws the tile.i have blurry idea that every square in the grid will triger tiny sound samples via OSC in external sound software
I don't understand what you mean by "slices from pictures" - do you mean square/rectangular crops from an image?yes! random square/rectangular crops from few pictures, that would be nice