Hi Andres,
First off thanks for your all of your help!
Is there another way to depth sort things? I've disabled the depth mask, however the problem I'm getting is that it doesn't seem to depth sort by vertex, but it depth sorts by GLModel's overall position (or something similar). So I'm getting this:
the geography GLModel has a slightly larger radius here to show the sphere (which is inside the geography, consdering the cartesian coordinates of all of the vertices) is blocking everything inside, in front of and behind it. You can then see a ring of unobscured geography lines around the outside. I should be seeing the geography on the back side of the planet, but much more faintly, while the geography on the front should be solid untransparent white.
Is there a way around this problem? The red dots, the geography and the sphere are all GLModels, but the meridian lines are drawn with arc().
Thanks!