im at a loss here - i bought a kinect online. got it at home, tested in OpenFrameworks and now Processing (which i like more *wink wink*) and it doesnt ever work, EVER. says kinect not found - Macbook Pro - 2.66 i7, last refresh.
Brought kinect to work and plugged it into my imac, among many other imacs, and it worked just fine.
all my libraries and such are installed identical, same OS, etc etc. and other kinects my company bought work fine, so brought one home, and same deal.
Anyone ever hit this wall? i'm not too keen on staying in the office late to play with this shit so would love to get it running from home :D
I've tried openkinect, that just says "No Kinect Found" and throws a NullPointer exception. SimpleOpenNI throws a memory pointer error, and ofxKinect actually runs but no video feeds come through, rgb depth or IR all fail.
thinkin its an issue with the usb connection on my macbook? dunno tho was just hoping someone else ran into this before.
I just switched to OpenNI last night and was confronted with many problems along the way. It took me about three hours to sequentially solve each problem, but now everything works fine. For the record none of the problems were with SimpleOpenNI, but with the drivers and software to make that run. Even though my experience was for winxp, perhaps I can still give some pointers.
First question I would ask is: do the drivers work? I don't know the mac equivalent of device manager, but are the three Kinect devices showing (motor, camera, audio) when you plug it in? This is step one, so fix this first before moving to anything else.
Second question, are the samples from respectively OpenNI and NITE working? If either did not work, provide some more detailed info on which software/drivers you installed and what's going wrong.
Once the drivers are good and the examples from OpenNI and NITE both work, my experience is that SimpleOpenNI will work without a problem.
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