i'm drawing some text over some other stuff (a particle system, drawing lots of rects with low alpha), and it's occasionally a little glitchy -- chunks of the text will briefly flash on and off.
pretty sure this has something to do with drawing multiple things at the same Z in opengl, but not sure how to get around it. there was textMode(SCREEN), but that's deprecated in processing 2.0 (i'm currently using alpha 6). any other suggestions?
haven't tried drawing the text at a slightly higher Z yet; that seems a little hacky but worth a shot i guess.