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about the threading issue, should I be seeing two java***.exe processes in the task manager (corresponding to each window) or the threads are internal to the java process? I only see one.
Yes, I'm quite sure that this problem doesn't affect Mac.Do you think that this problem is not generated in the Mac OS? If this is so, I could try to arrange for a Mac for the presentation of this project.
Probably not, since GLTextureWindow doesn't contain a PApplet. It is just a frame with an OpenGL canvas where the attached texture is drawn to.Btw, I have another question, in case the problem gets resolved. Does the GLTextureWindow have its own PApplet or is it a kind of extension of the main one? The reason I'm asking is because I was also planning to use the PeasyCam library, where the Peasycam camera class needs to be fed the parent PApplet as a reference in the construction (in most cases "this"). Is there any chance I can make a similar reference to the GLTexture window if I use one for the 3d content?
Ok, this could be an useful tip.... I will take it into account when looking at the code in GLTextureWindow again.I played more with the code and it occured to me that it might be that overloading the graphics card with too many OpenGL calls in setup() might be a possible reason for the problems.