Yes, hint(DISABLE_TEXTURE_MIPMAPS) disables mipmapping, but the textures are still linearly interpolated, wich can lead to blurriness if you draw an image at a size larger than its native resolution... I need to discuss with the rest of the devel team if an additional function/hint should be added to disable interpolation at all.
However, if your images are not upscaled, then they shouldn't be blurry. Can you post an sketch with demonstrates the problem with 2.0b1?