Based on the partial code, probably something like this.
- int row; // global variable outside draw and setup
- if(millis() > start && millis() % 200 == 0 && row < firstRowCount) {
- row++;
- float x = firstLocationTable.getFloat(row, 1) * 2 + 250; // column 1
- float y = firstLocationTable.getFloat(row, 2) * 2 + 100; // column 2
- ellipse(x, y, 3, 3);
- fill(192, 150, 0, 10);
- }