are you new to java, perchance? because this is standard java (indeed standard oop) stuff.
the constants are statics and are therefore referenced in relation to the classname, GL.WHATEVER (GL is the classname, the last bit of the import statement that references them)
the methods, glPushAttrib() aren't static and belong to the *instance* of the class, renderer in your case.
so that would be renderer.glPushAttrib();
see, for instance
http://www.java-tips.org/other-api-tips/jogl/bump-mapping-multi-texturing-and-extensions-nehe-tutorial-jogl.html where he uses the more traditional gl as the name for his GlGraphics instance meaning that it's full of things like
gl.glEnable(GL.GL_TEXTURE_2D);