Hi ikoflexer,
This might be due to the scale of your world being out of the limits where the physics simulation works correctly.
I'm guessing that you work with the default scale of Fisica. This is something I still haven't found a good default for. You may try changing it by using Fisica.setScale() after initializing it. This defines the pixels/meter scale. And it is a very important parameter. You must also have in mind that jBox2D (the library that Fisica uses) works correctly for objects of certain sizes (in terms of meters) which I don't remember right now.
Another possibility is to use the myBody.setBullet(true) (before adding the object to the world) method so that the physical interaction between the objects is fully calculated. This will slow down a bit your simulation, but may avoid some of these problems.
If you still don't get around it, let me know and send a small example applet so that I can look into the problem.
cheers
ricard