basic displacement maps
in
Programming Questions
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3 years ago
Hello there,
I'm trying to make a simple 3d landscape, and it seems a good way to go is using greyscale vertex displacement. however, despite looking all over the various processing pages, I can't find a straightfoward description of how to achieve this. My understanding is something like: make a grid of quads, with the z position of the vertexes controlled by an underlying greyscale image's grey values. is this close? i can't seem to figure out how to make this happen.
thanks in advance, and I apologize if this question is somewhere on the forum and I'm missing it.
btw, why the forum change? the old one was easier to use and find info.
I'm trying to make a simple 3d landscape, and it seems a good way to go is using greyscale vertex displacement. however, despite looking all over the various processing pages, I can't find a straightfoward description of how to achieve this. My understanding is something like: make a grid of quads, with the z position of the vertexes controlled by an underlying greyscale image's grey values. is this close? i can't seem to figure out how to make this happen.
thanks in advance, and I apologize if this question is somewhere on the forum and I'm missing it.
btw, why the forum change? the old one was easier to use and find info.
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